When Codemasters announced its intention to make a racing game based on a popular line of toy cars, the project sounded like a cynical ploy to make a quick pile of cash. To make matters even more tense, Stunt Car Racer‘s tracks were suspended metres from the ground, meaning the slightest nudge from an opponent would send your flimsy racing cart plummeting to a messy doom. Game designer Geoff Crammond created two of the very best driving games for 16-bit home computers in Stunt Car Racer and Formula One Grand Prix, the latter cramming a realistic racing simulation into the Amiga’s piffling 1MB memory.įor arcade racing thrills, however, Stunt Car Racer was, in the early 90s, one of the very best games of its ilk for home computers.Ĭommandeering an ungainly looking vehicle with a V8 engine strapped to the front, you hurtled along a series of tracks that were more like rollercoasters than conventional racing circuits, with the usual twists and turns punctuated by jumps and insane loop-the-loops.
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